The Path of the Great Eclipse
Inspired by the movie Kung Fu Cult Master, based on Jin Yong’s Heaven Sword and Dragon Saber
The Path of the Eclipse is one of the great legends of
kung fu. It is the unification of the Great Solar Stance and Great
Lunar Stance, each of which are legends in their own right, peers of
the mighty Magic Stance and Constellation Stance. Its masters are
filled with mysterious and powerful energies. Martial artists all
over Sheflek would flock to the opportunity to learn these stances,
and many would kill to possess such secrets. Entire schools would
divert their resources to possessing such a treasure if its location
were known, or even hinted at. It’s a fast way of acquiring
students, rivals, and students who want to take your technique and
kill you.
The Great Solar Stance exemplifies yang: it is a linear,
hard martial arts style with lots of punches and kicks. It unifies
with a man’s chi, but would have deleterious effects on a woman:
any woman learning even the first stance would, within a year,
become hairy, flat-chested, bearded, deep-voiced, and infertile.
The stance’s attacks are flashy and extremely blatant. Recognizing
a given schtick as Great Solar Stance requires a Perception +
Martial Arts check of 24 – the schtick’s grade—
so the really blatant effects will start to make people remember
the legends.
The Great Lunar Stance exemplifies yin: it is a circling,
soft martial arts style with lots of throws and holds. It unifies
with a woman’s chi; any man learning even the first stance
would, within a year, develop breasts, a beardless chin, a
high, soft voice, and infertility. The stance’s attacks
are intricate and elegant, but unmistakably powerful; like
Great Solar Stance, it requires a Perception + Martial Arts of
24 – the schtick’s grade to recognize the schtick as
suggestive of the Great Lunar Stance.
The Great Solar Stance and Great Lunar Stance each consist of nine
grades (each represented by a fu schtick). The tenth degree of each
is identical: the awesome Great Eclipse Stance, which can only be
practised by masters of the Great Solar Stance and Great Lunar Stance
working together.
No ordinary martial artist is even capable of mastering the great
energies involved in the Path of the Eclipse. A martial artist must
master one of the bigger fu paths (having at least eight schticks in a
single path) or two of the smaller ones (full mastery of each path, at
least eight schticks in both paths combined), cultivate a Fu
of 11, then gain the Stat schtick of Chi Mastery.
Chi Mastery: your control over your own internal energy is
tremendous, as is your perception of the patterns of chi. (Come up
with something for the spraying chi trick.) As long as you have
experience points to burn, you can learn fu schticks in the middle of
combat. (If someone else is teaching them to you, you merely need
expend a continuous action to pay attention to them until a number of
shots of teaching have elapsed equal to the number of XP you're paying
for the schtick. If you're studying someone else's technique, you
must roll Perception + Martial Arts against their Intelligence +
Martial Arts to glean their technique...) You can also project your
chi through others you touch, thereby causing their Martial Arts AV to
be no less than your own. (And Str? Chi?) If they are used to
cooperating with you have have a native AV of 12+, then give a +1 AV
bonus for combined maneuvers. This is mostly an exclusive action,
though you can maintain trivial things like walking on a tree branch
or flying through the air.
Chi Mastery requires more than mere self-cultivation. (I.e. you
can’t just spend the XP.) To prove your mastery, you must
harmonize your chi with an external mystic source beyond ordinary
control— a raging waterfall, a whirlwind, a burning volcano...
(Come up with something appropriately questlike.)
The Great Eclipse Scroll does not
specify what these powers do; it merely gives instructions on
the stances and chi circulation.
Great Solar Stance
- Dawn Radiance. You are filled with mysterious power and can
easily travel through the air at minimal fu cost (2 Chi, 0 shots, fly
for the sequence), but cannot hover. (Pay a little extra for carrying
someone with you.) For a male practitioner, they may use their Fu
stat as a substitute for Constitution in matters of health (disease
resistance and healing, but not endurance). Learning Great Lunar
Stance negates this last benefit. (“Great Sun Appears” was
the original in the movie, with other evocative phrases like
“Solar Pool”, “the blood flows backwards”, and
“Blood Sea”) With a similar fu expenditure, your
weaponless strikes can cause knockback based on the difference between
the permanent Fu stats of you and your opponent.
Learning: while doing the katas and meditations, your
body forcibly expels impurities— old vestiges of sickness,
crud you didn’t know you had in your lungs, heavy sweating. Make a
Constitution check— the lower, the more impressive the
symptoms of acquiring the path. Once the impurities are purged,
you gain the health effects of the path, and using it gives the
enhanced flight or imparting unexpected flight to others.
- Morning Sunbeam. Single-target telekinetic attack; spend a
long-term Fu point for structural damage or doing knockback against
a human-sized foe.
Learning: pretty straightforward, though learning to “push
it” and spend a long-term fu point may be a bit foreign at first.
- Sundog.
(aka parhelia—
often a sign that rain or snow is on the way)
A luminous ring surrounds you, with two bright nodes shining with
the colors of the rainbow at the level of your hands.
Those who have mastered the third grade of the Great Solar Stance become
sensitive to matters of chi, and can observe its flow like a sorcerer.
- Rebirth of the Great Sun. Spend a long-term Fu point to negate a
failed death check and stay standing. You can also reduce your need
for food and drink to almost nothing by meditating quietly.
Learning: When you “get it”, there’s a general
feeling of warmth and well-being within you, and hunger and thirst
vanish. A bit of Healing or Life magic will determine that you are
not consuming any resources as long as you’re just sitting there
in a nonhostile environment. A good roll on Healing or Life will
observe that the energy expenditure is very similar to the kind of
healing that needs to be applied when someone is shuffling off the
mortal coil.
- Great Sun’s Wrath. Hurl a bolt of brilliant energy from your
hand; it causes an explosion where it strikes, damaging all within two
meters. (Need to roll to see if you get flung away, knocked down, or
stay standing.) Even more impressive if you put a long-term Fu point
into it.
- Racing the Sun’s Rays. Move your Fu stat in meters
in effectively 0 shots, leaving a trail of light. You may add your
Fu stat to the damage of your next attack.
- Great Solar Tide. You wrest the local chi flows from their
courses and heaven and earth tremble. (Earthquake-like linear blast,
but works against flying characters; spend a long-term Fu point for
area effect. Good for bringing down buildings.)
- Great Sun in High Heaven. The face of the master glows with the
light of a ruddy sunset, and a golden nimbus gleams around his form.
(come up with something impressive, perhaps involving a green flash)
- Great Solar Zenith. The entire body of the master shines with
sunlight. (“Great Solar in the Sky” was the original in the
movie.) You manifest overwhelming force, capable of flinging
objects weighing many tons high into the air. (Mega damage on
single target opponents, do terrifying things to hordes of mooks.)
Stunts from the movie: telekinetic attack performed with limbs
bound, shattering weapons, blue-white energy bolts creating 4m diameter
explosions, breaking down stone doors, area effect disruptions
(earthquake-like) in both linear and spherical configurations,
leaping faster than anyone else can react while trailing blue-white
light. Survive a blow that should have killed someone else.
Great Lunar Stance
- Crescent Moon Rising. You are filled with mysterious power and
can easily travel through the air at minimal fu cost (2 chi, 0 shots,
fly for the sequence), but cannot hover.. (Pay a little
extra for carrying someone with you.) For a female practitioner,
they may use their Fu stat as a substitute for Constitution in
matters of health (disease resistance and healing, but not endurance).
Learning Great Solar Stance negates this last benefit. With a
similar fu expenditure, your throws can fling opponents great
distances, based on the difference between the permanent Fu stats
of you and your opponent.
Learning: similar to Dawn Radiance.
- Turning of the Lunar Phases. As a defensive action,
redirect an incoming blast (from a spellcaster, martial artist,
creature power, or item) aimed at you. In an area effect blast, you
can carve out your own personal space, spend some extra fu and take an
AV penalty to increase the protected area, or intercept the center of
the blast, spend a long-term fu point, and redirect the whole area
effect to a different target.
- Bright Moon Halo. (The “ring around the moon”
phenomenon, also called a halo.
They often presage approaching rain or snow.) Concentric pale rings
of light appear around you, possibly showing bands of color when it’s
dark.
Those who have mastered the third grade of the Great Lunar Stance become
sensitive to matters of chi, and can observe its flow like a sorcerer.
- Dark Moon Passage. After failing a death check, spend a long-term
Fu point and appear to die. Much like Inevitable Comeback, you will
appear to be dead for five sequences, but will have reduced your Wound
Point total to 5. You are aware of your surroundings the entire time.
In addition to this ability, you can also marshal your chi to simulate
the state of death while remaining aware of your surroundings. (This
will stop blood flow from severed limbs.)
Learning: While practising the stance, your compatriots get
worried because you appear to dead! A bit of analysis with Healing
magic shows an unusual marshalling of resources, which Tavarm can
identify as resembling Inevitable Comeback.
- Great Lunar Eclipse. Hurl a bright-bordered orb of dark energy that
disrupts active magic and fu powers.
- Waxing Moon Dance. Spend 1 chi for every shot you perform
the Waxing Moon Dance. When someone attacks you in hand-to-hand
combat, you may perform a throw maneuver for free; damage received as
a result of the throw is increased by the number of shots you’ve
been performing the Dance, up to a maximum of your Fu stat. While you
are Dancing, your Move is equal to your Fu, and you can perform leaps
of up to your Move as part of the dance moves. You leave pale trails
of light as you move, growing brighter until the power of the Dance
saturates at your Fu stat. You may active dodge while performing the
Dance, but other interruptions (such as use of a Fu schtick other than
Turning of the Lunar Phases as a defensive action, attacking someone
who is avoiding you, being knocked down and failing a Martial Arts
check to roll and get back up immediately, or taking enough damage
that you fail a Willpower check against the amount of damage taken)
stop the Dance and you must begin again. (You are allowed to get in
someone’s way if you’re in the thick of combat and
they’re attacking someone near you; if they abort their attack
and Active Dodge, you will be unable to throw them.) If your shot
comes up and you’re out of Fu, the dance ends.
- Great Lunar Tide. You strengthen the natural chi flows of the
area, wresting power away from sorcerers and priests who are not in
harmony with the local chi. (Creates a negative juncture modifier...)
- Great Moon in High Heaven. The face of the mistress shines with
the light of the full moon and a pale nimbus surrounds her form.
(come up with something impressive)
- Great Full Moon Zenith. The entire body of the mistress shines with
the light of the full moon. She can redirect tremendous forces—
dancing in the midst of an avalanche to spare her own allies and drop
boulders on enemies, throwing runaway carriages, etc.
Stunts from the movie: redirecting an incoming blast back at the
attacker.
Suggested stunts: twirl about, causing attackers to run into
each other, walls, etc. Catch an incoming spell and fling it
like a discus.
Great Eclipse Stance
The Great Eclipse Stance is one of the most terrifying powers
in the world of martial arts. Fortunately for the rest of the world,
people with even the potential to practise it are extremely rare.
The mistress of Great Lunar Stance stands before the master of
Great Solar Stance, and they both call upon their internal energies;
while both are radiating light, the solar exceeds the brilliance of
the lunar to give the impression of a solar corona surrounding a
feminine shadow. The linear force of the Solar Stance is directed
into subtle and mysterious patterns by the rotational power of the
Lunar Stance. Rivers of brilliant blue-white chi radiate from
the pair, flinging durable objects about or simply exploding the
lesser ones.
While the general destruction is going on, the mistress and the
master can focus their attention on particular targets. If they
jointly focus on a single target, they gain a +3 AV bonus.
Other Notes
There’s apparently a 40-VCD set of the series
The New Heaven Sword and Dragon Sabre
(sometimes they translate part of that as “Heavenly Sword”)
available for $198 if you know where to look, but it’s in
Cantonese with no subtitles. There was also a 1978 movie.
Other cool motifs from the film: going into seclusion to practise
a particular difficult stance, sometimes with other martial arts masters
to help provide enough of a challenge that you can get control of the
stance.
The magic mushroom means of gaining Chi Mastery draws up energy
through your seven chakras.