Path of the Nine Ghosts

From The Jade Agenda site

Pale Claw

Hellish Might

Clay Body

Shadow Flesh

Upset the Worms

Clouded Mind

Ghost Fist

Steal the Breath

Unseen Companion

Note: Characters with at least five Fu schticks from this path may use their Martial Arts AV for Mutation checks.
Pale Claw Chi Cost: 3 Shot Cost: 1

One or both of your hands grow 8-inch-long, steel-hard nails that act as daggers for this combat. Counts as using an Arcanowave Device.
Prerequisite: none Path: Hellish Might
Hellish Might Chi Cost: X2 Shot Cost: 2 + X

Add X to your Strength attribute and to your Intimidation skill until the end of the fight. Counts as using an Arcanowave Device.
Prerequisite: Pale Claw Path: Clay Body
Clouded Mind Chi Cost: X Shot Cost: 3

Make a Chi check against a Difficulty of the Chi or Willpower (the highest) of an opponent of your election. If successful, she gets one Impairment Point for X shots.
Prerequisite: none Path: Ghost Fist
Ghost Fist Chi Cost: 5 Shot Cost: 3

Strike one opponent with a barehanded Martial Arts attack. If successful, you may elect not to do damage and force your opponent to inmediately make an Arcanowave Mutation check with Outcome as Difficulty. Opponent may use the highest of her Arcanowave AV, Chi and related attributes or Constitution for this check. If opponent is already a supernatural creature, Outcome becomes Wound points that can't be reduced by Toughness or Armor and can't be recovered by the Regeneration schtick.
Prerequisite: Clouded Mind Path: Steal the Breath, Clay Body
Steal the Breath Chi Cost: 3 Shot Cost: 3

Strike an opponent with a barehanded Martial Arts attack; if successful, you do no damage and the Outcome +1 becomes the number of Chi points opponent loses this sequence (opponent's Chi rating is not affected in any way). If opponent loses more Chi points than she has left, she gets one Impairment point until end of sequence.
Prerequisite: Ghost Fist Path: Shadow Flesh
Clay Body Chi Cost: X Shot Cost: 1

Gain X Armor Points until end of sequence. Maximum Armor points attainable by any combination of schticks is 8. Counts as using an Arcanowave Device.
Prerequisite: Hellish Might, Ghost Fist Path: Shadow Flesh
Shadow Flesh Chi Cost: X Shot Cost: 3

Your body becomes phantasmal and barely visible for X shots. Your opponents’ attacking AVs are reduced by 3 against you and you can pass through solid matter as if Insubstantial with a Martial Arts check (with the same limitations of that Creature schtick). However, anything you carry on you isn’t affected by this Fu, so your clothes, weapons and tools will fall to the ground as soon as you activate this trick. You still may make unarmed attacks. Counts as using an Arcanowave Device.
Prerequisite: Steal the Breath, Clay Body Path: Upset The Worms, Unseen Companion
Upset The Worms Chi Cost: 8 Shot Cost: 3

Strike an opponent barehanded. If you hit, you do no damage. Instead, spend a Magic point and make a Chi or Fu check; Difficulty is your opponent’s Chi, Fu or Magic (whichever is higher). If successful, from then on your opponent can be healed only by healing magic, Healing Chi or Slap Patches, and doesn't heal by natural means (i.e. beginning of the session). This condition is permanent and can be reversed only by the Heal Sorcery schtick or the Medicine skill from 69 or 2056 (Difficulty of 20).
Prerequisite: Shadow Flesh
Unseen Companion Chi Cost: 6 Shot Cost: 5

You can make your shadow rise from the ground and make one unarmed Martial Arts attack with your usual AV and Strength. Your opponent makes a Perception check against a Difficulty of 10; if she fails the check, her Action Result becomes her Dodge Value against this attack. If your opponent doesn't know you have this Fu her Dodge value against your first attack with this power is 0 unless she makes the Perception check.
Prerequisite: Shadow Flesh