Well, lets face it: the module is another of those annoying FASA hijack-the-player-characters scenarios that makes it seem that everyone knows where to find them and they have no hope of escaping the game masters gauntlet. What fun is that?
I think it will be much more entertaining to let them run around trying to find a Great Dragon.
I can make sure they know the Macguffin is indeed worthy of destruction: if the first ones free, little boy thing doesnt convince them, then Ive got a couple of other ones:
Naturally, there will be lots of fun involved in selecting a Great Dragon. (Lofwyr is actually the best choice for convenience: hell send in some S-K minions who will treat the PCs very well as they take them to Tir Tairngire. He wont even screw them over much.)
Instead of hand the Macguffin to the Great Dragon for destruction, the PCs will get to go on an astral quest to destroy it. (The Great Dragon is needed to oppose the forces behind it, creating an environment where the PCs will be capable of dealing with the problem. To fight a mythic force, enlist another mythic force.)
The Astral Quest will be back to the world of Earthdawn: the fully loaded group of PCs get to explore a site where a flying ship crashed into a Trollmount because a Horror stowed away and ate everyone. Lots of zombies and other nasties.