Eventually, I want to have each of these tables involve some dice rolling
to determine the nature of the task and difficulty/risk level. Each
should also have an associated test for success.
Any of these standard things could be used, of course, as a story hook.
If a character with enemies doesnt do enough background checking before
taking a job, one might be used as a trap...
Note that shadowrunning also tends to affect street rep; even simply
meeting with Johnsons and disappearing for a while and then showing
evidence of income will do quite well to peg you as a shadowrunner
(and a quiet one).
1 |
Wards: The mage responsible for upping some wards screwed
up, is sick, etc. and they need someone capable of astral projection
to come over and reinforce the wards at a business.
Test: Sorcery (Force). Pay: Force × 100¥. |
2 |
Teaching: Another mage wants you to teach them a spell.
Pay: 500¥/day, or whatever you can charge.
|
3 |
Conjuring: Someone wants a spirit for a particular reason.
For Hermetics, this could be another mage wanting one of your
elementals to help them design a spell, or someone wanting another
person beaten up. For Shamans, it could be that someone wants a safe
passage somewhere, a search performed, or an accident to happen to
someone. This could generate pay for a Physical Adept or other
magician as well, if the conjuring is dangerous. Test:
Conjuring (spirit force). Pay: Cost of conjuration materials
(youre expected to have them on hand) + Force × 200yen;. |
4 |
Spellcasting: One or more of the spells you know is in
demand. It might be that your command of Fashion, Makeover, and
Healthy Glow is required for a group of people going to a party, a
batch of healing spells being needed to patch up a group of runners,
or sustaining disguise or invisibility spells on someone for a meet or
a job. Test: Spellcasting, possibly some Etiquette.
Pay: 100¥ per hour spent either spellcasting, sustaining,
waiting, or recovering from drain, minimum 1 hour. |
Mages are very rare in the population, and should expect to command
a minimum of High lifestyle due to scarcity and utility. In general,
500¥ per day plus hazard pay is reasonable for them.
1 |
Bodyguarding: Someone needs a bodyguard for a meet or some
other short-engagement work. Tests: Etiquette, Intimidation,
Combat. Pay: Varies greatly with threat estimates and skill.
Expect professional rates
plus hazard pay. |
2 |
Tutoring: Someone wants a tutor in one of the martial arts
you know, or a sparring partner to help them practice. (A sufficiently
good person might hire every PhysAd in the party to come at them at once
in order to get a real challenge.) Test: Combat.
Pay: as expected for professionals.
|
3 |
Security: Youre needed as a bouncer at nightclub, security
at a party, or other such work where discretion is a big part of your
duty. Tests: Etiquette, Intimidation, Combat. Pay:
100¥ a night, plus occasional tips, bribes, and bonuses for jobs
well done; more in better venues where higher skill is required. |
4 |
Repo Man: Someones in debt and their creditor isnt
happy. You need to intimidate them into giving up their toy.
Tests: Etiquette, Intimidation, possible Combat. Pay:
proportional to the value of the toy retrieved, usually a few hundred
nuyen.
|
Muscle are, unfortunately, easy to get, and youre not likely to
make a lot off bodyguarding or security unless youre very good.